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标题: 怎么把代码完整放入括号里 [打印本页]

作者: 浮梦    时间: 2025-3-20 21:26
标题: 怎么把代码完整放入括号里


大佬们    请问怎么把代码  完整的放入括号里    而且不被注释掉








.版本 2

.子程序 _按钮2_被单击

剪辑板_置文本 (“

”Begin Object Class=/Script/BlueprintGraph.K2Node_CallFunction Name="K2Node_CallFunction_13" ExportPath="/Script/BlueprintGraph.K2Node_CallFunction'/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter:EventGraph.K2Node_CallFunction_13'"
bDefaultsToPureFunc=True
FunctionReference=(MemberParent="/Script/CoreUObject.Class'/Script/Engine.GameplayStatics'",MemberName="GetPlayerController")
NodePosX=192
NodePosY=2160
NodeGuid=E397881F464598EC1AB76C8183E85476
CustomProperties Pin (PinId=EAD2C7804E8AFB5E3832389765DB46BE,PinName="self",PinFriendlyName=NSLOCTEXT("K2Node", "Target", "Target"),PinToolTip="Target\nGameplay静态 对象引用",PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.Class'/Script/Engine.GameplayStatics'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultObject="/Script/Engine.Default__GameplayStatics",PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
CustomProperties Pin (PinId=D872DEC544FA1BB9CB5A03BDF3A370EC,PinName="WorldContextObject",PinToolTip="World Context Object\n对象引用",PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.Class'/Script/CoreUObject.Object'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=True,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
CustomProperties Pin (PinId=D698F30A4EB9A9844A08B197F170199D,PinName="PlayerIndex",PinToolTip="Player Index\n整数\n\n玩家控制器列表中的索引,先从本地玩家开始,然后是可用的远程玩家",PinType.PinCategory="int",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0",AutogeneratedDefaultValue="0",PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
CustomProperties Pin (PinId=2B46B58647F1219B0B412681041170A8,PinName="ReturnValue",PinToolTip="Return Value\n玩家控制器 对象引用",Direction="EGPD_Output",PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.Class'/Script/Engine.PlayerController'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
End Object””)








作者: 算法艺术家    时间: 2025-3-20 21:26
放常量里

补充内容 (2025-3-20 21:27):
剪辑板_置文本 (#常量1)




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